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Elias Strandberg
Level & System designer
Hello, I am Elias Strandberg a Level & System Designer based in Stockholm. I primarily work with level and world design, and I’m also comfortable working with Unreal Engine Blueprints for level logic and gameplay systems.
At Aurora Punks, I’ve had the opportunity to work in multiple indie teams as well as AA-scale projects in various genres. This has given me experience working in Unreal Engine 4 & 5, Unity, and heavily modded versions of these engines.
In smaller teams, I’ve taken on broader responsibilities and minor leadership roles as a generalist designer, while in larger productions I’ve worked cross-disciplinary with a stronger focus on level design and systems.
My Experience
Aurora Punks: 2024 - 2026
Level & System designer & Release Manager
Games that shape me







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