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Elias Strandberg

Level & System designer

Hello, I am Elias Strandberg a Level & System Designer based in Stockholm. I primarily work with level and world design, and I’m also comfortable working with Unreal Engine Blueprints for level logic and gameplay systems.

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At Aurora Punks, I’ve had the opportunity to work in multiple indie teams as well as AA-scale projects in various genres. This has given me experience working in Unreal Engine 4 & 5, Unity, and heavily modded versions of these engines.

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In smaller teams, I’ve taken on broader responsibilities and minor leadership roles as a generalist designer, while in larger productions I’ve worked cross-disciplinary with a stronger focus on level design and systems.

My Experience

Aurora Punks: 2024 - 2026

Level & System designer & Release Manager

Games that shape me

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